{"id":2676,"date":"2014-04-19T20:58:48","date_gmt":"2014-04-20T00:58:48","guid":{"rendered":"https:\/\/stagingps.paradisosolutions.com\/blog\/?p=2676"},"modified":"2026-04-08T01:55:29","modified_gmt":"2026-04-08T06:55:29","slug":"psychology-gamification-elearning","status":"publish","type":"post","link":"https:\/\/stagingps.paradisosolutions.com\/blog\/psychology-gamification-elearning\/","title":{"rendered":"Psychology of Gamification in eLearning"},"content":{"rendered":"<p dir=\"ltr\">What does it make a game so addictive and appealing? We try to answer this question by <strong>presenting the Game Mechanics and <span id=\"8bd0fab1-4d81-452d-b4ac-bf0912a2a6a2\" class=\"GINGER_SOFTWARE_mark\">Dynamics<\/span> \u00a0graphic so you can have an idea of how the human mind works and triggers with game exposure and can be used for <span id=\"3d8c5736-f4f9-4e72-aac5-625aa7c1e68c\" class=\"GINGER_SOFTWARE_mark\">gamification<\/span> in eLearning.<\/strong> Understanding the psychology and theory of this in the Gamification in eLearning context is as important as designing and planning a virtual course.<\/p>\n<p dir=\"ltr\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-2686 aligncenter\" src=\"https:\/\/stagingps.paradisosolutions.com\/blog\/wp-content\/uploads\/2014\/04\/Psychology-chart-300x225.jpg\" alt=\"Gamification in eLearning\" width=\"400\" height=\"325\" \/><\/p>\n<p dir=\"ltr\">On top of the chart, we can see basic human emotions and desires such as reward, status, and achievements which are at the same time, buttons that get <span id=\"4c81569b-8f8c-4511-b45f-0e44ec2ed73e\" class=\"GINGER_SOFTWARE_mark\">push<\/span> by games. So for instance, little kids that don\u2019t tend to have <span id=\"5d42e76c-9ba7-468d-b039-1b8a6dc0bbd8\" class=\"GINGER_SOFTWARE_mark\">sense<\/span> of <span id=\"ba145abd-db64-4021-92d7-f9b6fa24fc5c\" class=\"GINGER_SOFTWARE_mark\">those<\/span> human desires, unless not on a conscious level, can get those emotions when playing on a laptop or on their parents\u2019 <span id=\"1633b930-89b1-446e-9a29-8d75df521974\" class=\"GINGER_SOFTWARE_mark\">cellphone<\/span>. They don\u2019t have <span id=\"b04dcc54-65c7-4e55-9aae-db2b2dea8225\" class=\"GINGER_SOFTWARE_mark\">power<\/span>, resources or <span id=\"0ae03550-c33d-4f4e-a10d-cf58f1ff1244\" class=\"GINGER_SOFTWARE_mark\">freedom but<\/span> games <span id=\"8c06b1d8-7cd3-4004-909b-1b06fd486de6\" class=\"GINGER_SOFTWARE_mark\">gives<\/span> them exactly that. <strong>They give an opportunity to own status and through those <a href=\"https:\/\/stagingps.paradisosolutions.com\/\">LMS platforms<\/a>, people can fulfill basic human desires.<\/strong><\/p>\n<p dir=\"ltr\">As you can see in the image, the green squares show certain desires triggered by <span id=\"599c4e24-81ad-4304-a13d-241d067af2ff\" class=\"GINGER_SOFTWARE_mark\">an<\/span> specific game mechanic. The virtual world gives people all those <span id=\"8ae7ce80-16f1-4b71-9577-a33c538af8da\" class=\"GINGER_SOFTWARE_mark\">gamification<\/span> benefits, and that is what makes games so addictive. <strong>If you find the perfect balance between those two elements and combine <span id=\"56b7c8e3-1570-44b6-91a1-e095ec1b32a2\" class=\"GINGER_SOFTWARE_mark\">technology and<\/span> psychology, you will have a successful game as <span id=\"6729772c-c9f0-42da-b87b-69246a798506\" class=\"GINGER_SOFTWARE_mark\">result<\/span>.<\/strong><\/p>\n<p><b><b><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-2687 alignleft\" src=\"https:\/\/stagingps.paradisosolutions.com\/blog\/wp-content\/uploads\/2014\/04\/virginia-psychologists-continuing-education-285x300.jpg\" alt=\"Gamification in eLearning\" width=\"285\" height=\"300\" \/><\/b><\/b><strong>This theory is <strong>directly\u00a0<\/strong>associated with emotions<\/strong>. Education as we <span id=\"a4e1df9c-938c-4e10-bb23-677eecf2985a\" class=\"GINGER_SOFTWARE_mark\">have known<\/span> it so far is more plain and lack of emotions. If we think about it, we used to feel real emotions when having a presentation or having a test back. In contrast, people have emotions every few seconds when playing a game.<\/p>\n<p dir=\"ltr\">There are three main physiological components of <span id=\"1ae70a40-793a-40c7-a520-d6042787328a\" class=\"GINGER_SOFTWARE_mark\">gamification<\/span> that makes the learning experience different from any other strategies of traditional education: e<strong>fficacy, <span id=\"d7e6630b-1f2c-4432-af2d-a58cc36b823c\" class=\"GINGER_SOFTWARE_mark\">safety which<\/span> refers to the safe environment to fail, and personalization.<\/strong> Students can control <span id=\"64772709-acaf-4185-9810-c3a0cfc2a64c\" class=\"GINGER_SOFTWARE_mark\">environment<\/span> inside games and not expose themselves in a classroom in front of everyone when they don\u2019t know the answer and none of <span id=\"644cc1f7-0d9a-4f81-b5af-d22aa722af2f\" class=\"GINGER_SOFTWARE_mark\">these<\/span> happens inside education environment. From the <span id=\"8080e492-ed83-4863-8d0c-084ec470207f\" class=\"GINGER_SOFTWARE_mark\">teacher<\/span> point of view, <span id=\"732062d4-6896-44e6-aaa4-253bfb735f67\" class=\"GINGER_SOFTWARE_mark\">gamification<\/span> can help in terms of productivity as it encourages students to share their knowledge and creates a collaboration environment.<\/p>\n<p><b id=\"docs-internal-guid-df75a43a-6d55-76ff-7b2b-f550a0ed1eba\"><br \/>\n<\/b><strong>If educators took that theory into the eLearning world, they would be allowed to tie together abstract skills under a game platform:<\/strong> reading, comprehension, analysis, among others; while giving their students more opportunities to master knowledge than in <span id=\"fc8ac850-1a43-4c3e-8a3f-3c09a88702df\" class=\"GINGER_SOFTWARE_mark\">real world<\/span>. <span id=\"aeaa44d3-8535-459a-b7ea-89032dc1d81f\" class=\"GINGER_SOFTWARE_mark\">Gamification<\/span> in eLearning is more than a concept, is an educational practice that if used in a proper way, gives amazing results to both teachers and students.<\/p>\n<h2 style=\"text-align: center;\">\u00a0Check out this play list on Gamification!<\/h2>\n<p style=\"text-align: center;\"><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/videoseries?list=PLmc04Uu8SiMc2G2rJrVZsMTJ4S4JUib9a\" width=\"560\" height=\"315\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: center;\"><span style=\"font-size: 12pt;\"><strong>The use of Gamification in eLearning<\/strong><\/span><\/p>\n<p><iframe loading=\"lazy\" style=\"border: 1px solid #CCC; border-width: 1px 1px 0; margin-bottom: 5px; max-width: 100%;\" src=\"https:\/\/www.slideshare.net\/slideshow\/embed_code\/33572124?rel=0\" width=\"427\" height=\"356\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><strong><span style=\"font-size: 14pt;\">Call us now at +1 800 513 5902 to talk with an LMS expert today, email\u00a0us at <a href=\"mailto:sa***@***************ns.com\" data-original-string=\"b92Ko84y3zT+bnKVcyP\/jw==c44ueUohA\/TI4dWbqBLjL7o6G++P8OfSsPNvSR4N28O22c=\" title=\"This contact has been encoded by Anti-Spam by CleanTalk. Click to decode. To finish the decoding make sure that JavaScript is enabled in your browser.\"><span \n                data-original-string='IN7ZK5XKbaikH2Mfjkq7Yg==c44yKdSZc++c4C3xjOSSk6uAtQNqmtwIbHJtbEZPRfSlbc='\n                class='apbct-email-encoder'\n                title='This contact has been encoded by Anti-Spam by CleanTalk. Click to decode. To finish the decoding make sure that JavaScript is enabled in your browser.'>sa<span class=\"apbct-blur\">***<\/span>@<span class=\"apbct-blur\">***************<\/span>ns.com<\/span><\/a> or chat\u00a0by clicking on the bottom right\u00a0side!<\/span><\/strong><\/p>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>What does it make a game so addictive and appealing? We try to answer this question&#8230;<!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":1230,"featured_media":5112,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[500,501],"tags":[486,586,542,541],"class_list":["post-2676","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-corporate","category-educational","tag-best-lms","tag-ell","tag-games-elearning","tag-gamification-elearning"],"contentshake_article_id":"","yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Understand the psychology and theory of Gamification in eLearning<\/title>\n<meta name=\"description\" content=\"Read the psychology of Gamification in eLearning and learn how it is the best 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