Using Gamification to Enhance eLearning Engagement at Learning Solutions Conference – March 20, 2014
Have you ever heard the term “gamification”? In short, gamification is the use of gameplay mechanics for non-game applications. It’s an action-reward system that captures people’s attention and increases engagement. In the eLearning world, gamification is the use of game mechanics to ‘gamify’ content that engages and entices users by encouraging and rewarding use.
There are many resources on the internet that can also help you better understand gamification. For example, the elearning Guild published a report by Brenda Enders discussing games and gamification for learning which you can download from here. However, my presentation will provide you with the most important theoretical aspects of gamification that are applicable to enhancing eLearning in a meaningful way. You will see practical, real-world solutions to utilizing gamification techniques. Examples will include using gamification techniques within online courses as well as using games as motivational rewards. Open Badges will be explained, as well as how to combine them with leaderboards and points within eLearning. Additionally, you will see how customizable user avatars can be used to significantly encourage ongoing course engagement.
What will be learned in the presentation about Gamification
- Why gamification is important in enhancing eLearning
- How to affordably and practically implement gamification techniques
- How to use Open Badges to improve learner engagement and brand exposure
- How to use customizable avatars in an eLearning setting
- Different real-world use cases of gamification implementations
- How to reward learners using points and badges
I look forward to sharing my perspectives about gamification and its growing role in e-learning. If you are interested in attending my presentation you can go to Block 7 at Ecosystem 2014 next Thursday, March 20, 2014 from 3:45 PM to 4:45 PM. For more information visit the session list by clicking here.